From May 2014 to May 2015, I served as the first UI/UX hire at Munzee Inc, and the only Product Designer on staff for the duration of my tenure there.
Munzee is a unique gaming company that provides products based around scavenger hunting and puzzle solving. It’s a fun mix of technology and real-world/outdoor activity that has a gigantic worldwide following who are die-hard “Munzers” that love to go out and find Munzee QR Codes in the wild, scanning ferverently for achivements and points.
In my time at Munzee Inc, I designed three apps for iOS and Android: Eventzee, Zee, and a re-design of the flagship app, Munzee.
My first project at Munzee was to design a new product offering from scratch with our iOS and Android developers. It was a fun exercise in working within the constraints of the iOS and Android design guidelines (this was pre-Material Design), but also trying to be creative where possible.
The idea: an individual user or organization could host a scavenger hunt through the app. Load their clues into an admin panel, review and accept the hunters’ submissions on said admin pannel, and let everyone compete in real-time with the UI dictating the score. Tons of fun.